LOCH NESS MONSTER


Original prototype by GamePlan, November 1985.
Visual Pinball adaptation by Dave Sanders, June 2004.

Thanks to Randy and Black for creating and maintaining Visual Pinball, and to all the usual folks on the Shiva forum.

Bug reports should be sent to me at ealadubh@btopenworld.com .

Install the enclosed fonts in the correct fonts folder of your Windows directory.



TABLE CONTROLS


During play:	LEFT and RIGHT SHIFT - flipper buttons
		RETURN - plunger
		Z - nudge table left
		/ - nudge table right 
		SPACE - nudge table up

In standby:	5: Insert credit	
		1: Game start



RULES


Top 1-2-3 lanes score 1,000 points or 3,000 points when lit. Right flipper button cycles 1-2-3 lanes. Making 1-2-3 advances holdover bonus multiplier or scores 50,000 points when bonus is at maximum 10X, and raises spinner value to 1,000 points, 2,000 points, and 3,000 points.

Drop targets score 1,000 points. Spot targets behind drop banks score 3,000 points. Dropping a bank, then hitting required target(s), lights LOCH, NESS or MONSTER. Completing LOCH or NESS scores 25,000 points. Completing MONSTER scores 50,000 points.

Completing LOCH or NESS lights ramp to lock ball for two-ball play. During two-ball, all normal playfield scores are doubled and ramp lights to award bonus value. Completing LOCH and NESS lights ramp, top lock and rollovers for Extra Ball. Ramp and top eject score 10,000 points, rollovers score 500 points.

Submarine target scores 10,000 points. Completing MONSTER raises target to light double playfield scores for duration of ball, and lights ramp to collect bonus value and return lanes for Bonus Held. Return lanes score 3,000 points.

Completing LOCH NESS MONSTER scores lit cycling Jackpot value. Completing again before ball drain lights outlanes alternately for Special. Outlanes score 15,000 points.



AWARDS


Special awards one replay.

One replay awarded for a score of 1,200,000 points.
Second replay awarded for a score of 2,500,000 points.

Beating the highest score to date awards three replays.

Matching the last two score digits against the displayed number at the end of the game awards one replay.

Tilt penalty: ball in play.

Three balls per game.